Prototyping and interface design for the training platform of the 3rd Separate Assault Brigade Killhouse.

Killhouse mobile application prototype

Killhouse is a project for prototyping a mobile application and interfaces for the training platform of the 3rd Separate Assault Brigade. The task was not to draw a beautiful showcase, but to quickly assemble a clear product outline: user scenarios, section structure, basic screen states, and the logic for further development.

At an early stage, it is especially important not to overload the project with unnecessary engineering. So the work went through a prototype: first the roles, key actions, and user path are fixed, then the screens, navigation, and information architecture are checked. This format helps the client see the future product before expensive development and make decisions without reading coffee grounds, which in IT is for some reason often called strategy.

What the prototype included

We prepared a set of screens for a mobile application where the user can go through training scenarios, receive materials, see the program structure, and move along a clear route. Special attention was paid to simplicity: the interface must be readable in a stressful environment, must not require long instructions, and must not fall apart when functionality expands.

Killhouse mobile prototype screen

The prototype included basic user states: a start screen, transitions between sections, viewing materials, navigation elements, and the logic for further scaling. This made it possible to separate truly important functions from decorative ideas that sound nice on a call but then eat up the budget and nerves.

Why the prototype was useful for the business

A prototype reduces development risk. Before launching a full application, you can check how clear the structure is, where the user gets lost, which sections require additional explanation, and which functions should be moved to later stages. For the client, this means a more manageable budget, fewer reworks, and a clear plan for further production.

Navigation in the Killhouse prototype

In such projects, value is created not only by design, but also by proper decomposition. A good prototype answers practical questions: what data is needed on each screen, what actions are available to the user, what states need to be planned for, where administration will be, and how the product can be developed after the first version.

Result

The output was an applied prototype that can be used as a basis for development estimation, discussion with the team, and planning the next stages. It shows not an abstract idea of an application, but a specific user path and the future structure of the product.

Structure of Killhouse application screens

This case shows our usual approach well: first understand the task and assemble a manageable product model, and only then move on to expensive implementation. This order is more boring than promising a spaceship in a week, but it works, saves budget, and leaves behind not a smokescreen, but a normal action plan.

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Identify one customer problem and formulate a measurable value proposition that can be tested through real sales.
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16 июля